//==============================================================================
// Peltast_anim.txt
//==============================================================================

import spear_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}
//==============================================================================
define shield
{
   SetSelector
   {
                TechLogic none/Copper shields/Bronze shields/Iron shields
		set hotspot
		{
			version
			{
				Visualnone jimmysucksdeeznutz
			}
		}
		set hotspot
		{
			version
			{
				Visual Roman ShieldC
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Praetorian Shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Roman ShieldC
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Legionaire Shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Roman ShieldE
				ReplaceTexture Infantry X Trident Soldier Shield Iron/triariusshield
			}
		}
	}
}

//==============================================================================
define Pilum
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual attachments r pilum
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Cavalry X Lancer Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman Head Special
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati Head
         }
      }
      set hotspot
      {
         version
         {
            Visual Triarii Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Triarii Head
         }
      }
      set hotspot
      {
         version
         {
            Visual Triarii Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Infantry X Pikeman Head
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_IdleA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati 1
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_IdleA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_IdleA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_IdleA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Iron
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_BoredA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati 1
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_BoredA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_BoredA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_BoredA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Iron
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati 1
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Iron
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati 1
         }
      }
      set hotspot
      {
         version
         {
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Standard
         }
      }
      set hotspot
      {
         version
         {
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Bronze
         }
      }
      set hotspot
      {
         version
         {
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Iron
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Pilum Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Hastati 1
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Pilum Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Hastati Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Pilum Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Hastati Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Pilum Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Hastati Iron
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati 1
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
				connect Righthand Spear Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Iron
         }
      }
   }
}



//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect leftforearm Shield hotspot
				connect Righthand Spear Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati 1
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect leftforearm Shield hotspot
				connect Righthand Spear Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect leftforearm Shield hotspot
				connect Righthand Spear Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect leftforearm Shield hotspot
				connect Righthand Spear Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Hastati Iron
         }
      }
   }
}
